迅游网游加速器 战争雷霆

I consider myself a member of the community known as the “digital humanities,” which means that I think hard about how the study of literature, history, language, art, and philosophy has been and is being and might be changed by computers and the Internet — but I don’t limit myself to thinking; I get my hands dirty, thus causing some of the very change I think about, in an inexcusable breach of objectivity. My particular expertise consists of making humanities content (both cultural content and scholarly interpretation of that content) openly available online, as well as introducing scholars to the various methods of and issues with making humanities content openly available online. I often speak and sometimes write about Open Access, the scholarly publication landscape, Omeka, Scalar, Hypothes.is, THATCamp, the Digital Public Library of America, Wikipedia, grant-writing, project management, Agile development, and alternative careers for humanities PhDs.

迅游网游加速器 战争雷霆

迅游网游加速器 战争雷霆

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